Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an online independent multiplayer free-to-play platform gaming, developed by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice premiered on Steam on January 30, 2015, as a free-to-play game.

The main objective of the game is to get a bit of cheese put into a minumum of one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as for instance wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to get it. And, the player must take the collected cheese back again to the map's mouse hole to finish. The amount of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded right into a player's permanent stats when there are about 2 or maybe more players in the room. Players will also be given extra recognition inside their stats for finishing first when there are eleven or maybe more players in the room. Maps have an over-all time limit of two minutes, at which time a new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one point to a player's score on the scoreboard, no real matter what time in the game it's or the reason for death.

Each time a player reaches the best score on the scoreboard, they will develop into a Shaman in the next map involving one. The general objective of the Shaman is to simply help the other mice obtain the cheese and carry it back again to the hole. Doing this will award the Shaman with "saves" for every mouse who completes the map, which are recorded onto the player's profile. The Shaman can achieve this by summoning objects such as boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and will not move, but it could rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a player can choose to become 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a thing solidly, nor can they use the Spirit tool, which could push mice and objects with a flash of light. Spirit is the only real object allowed to be cast beyond summoning range. Instead of this, hard mode Shamans can make a pre-made 'totem', that is constructed on an in-game editor map. Totems can be constructed with as much as 20 objects, but only one red nail may be used being an anchor. A completed totem construction could be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a new player will unlock the 'divine mode' Shaman setting, an environment released being an update on May 26, 2014.[3] In addition to not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor would they work with a totem. Despite the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.

Collected cheese can be saved up and used as currency in the game. Players can make use of this currency to buy virtual clothing items for his or her mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players may also create their own maps via an in-game editor. Created maps should be verified by a test run of the map where in fact the creator must have the ability to successfully collect the cheese and bring it back once again to the hole. Once verified, players can choose to submit their map into rotation at the price of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific variety of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.

An event and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to truly save more mice, a Wind Master targets the Shaman's mobility, a Mechanician gives the Shaman more options as it pertains to building, a Wildling enhances both objects and mice, and a Physicist escalates the Shaman's power.

Trolling is recognized as a the main game, as stated in the in-game 'Help/Rules' menu.[5] Some players infrequently opt to troll, whether playing since the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that creates lag to other players, as well as blocking them from progressing in the map by building a structure that's impossible to pass. Normal mice can troll by stalling, that is to remain on the map for so long as possible without capturing the cheese. Normal mice may also choose to push the Shaman's buildings off the stage. In maps where there's collision detection, they could also push other mice, including the Shaman, off the stage. Trollers also can utilize the in-game consumables to create a shaman build go haywire or decelerate mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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